Part 45: Highlights Reel: Battle Mystery! as Max (non-derp edition)
Polls closed!FIRST PREFERENCE
Andy 29
Max 4
Sami 5
Max eliminated!... although let's face it, Sami has been too.
SECOND PREFERENCE OF MAX VOTERS
Andy 3
Sami 1
TOTAL VOTES
Andy 29 + 3 = 32
Sami 5 + 1 = 6
Andy wins! Good grief. Anyway, before I go off and do that, here, have a highlights reel:
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If nothing else, I want to show I can do better than a B-Rank here.
Day 1
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Okay, first difference is that I'm not going to dive my sub on turn one this time. That'll draw Drake's cruiser forward, which means I can deal with it at the same time I deal with the submarine, rather than at the same time I deal with the battleship.
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Medium tank goes into a lander this time. Should save time to have it as part of my initial landing force, rather than going in with just mechs.
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And moving the landers and ground troops up.
Day 2
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There's Drake's cruiser, and his sub is dived in the square south of it.
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As I can prove with a bit of lander spotting.
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Cruiser takes out sub, and my own sub is capable of finishing off the cruiser that my battleship had crippled.
Day 3
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Here comes the first of Drake's battleships.
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Can't attack it just yet, but my sub moves in close and my other units hang around just out of range of it.
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Drake gets Tsunami courtesy of an attack my light tank did.
Day 4
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At least my rocket launcher got the chance to heal up (APC's on 9HP because it was on 7 before the healing).
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Light tank and sub get some attacks in.
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Landers hug the edge of Drake's range while the cruiser hides in his range shadow.
Day 5
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Drake decides to retreat his battleship, and because of his +1 move my sub can't keep pace with him.
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Good news is that this gives the sub a chance to take out that lander and give me a bit more artillery-free breathing space on the beach up here.
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Everyone clusters up.
Day 6
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Drake moves his damaged battleship a bit closer.
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Thanks, Drake. Battleship down, and I land my medium tank and a mech on the his island.
Day 7
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The mech died
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First order of business is to take out the biggest threat, Drake's own medium tank. Battleship and middie take it out. While I'm here, that sub's looking a bit low on fuel. I don't want to risk another embarrassing crash-and-burn, so let's send it back for supplies.
Day 8
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Sub and APC meet up as my battleship and medium tank continue clearance work.
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All this destruction does trigger another Tsunami, though.
Day 9
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I could hit back with Max Force...
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... but given I can still one-shot Drake's tanks with his middie, I'm inclined to save it for a rainy day.
Day 10
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Approaching the HQ. Although it's going to be a Day 12 capture at this rate, which I think is too slow for an S... but it's better than a B.
Day 11
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Finally get round to using Max Force...
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... although I basically use it for the rather underwhelming act of knocking 6HP off a battleship. Thing is, Max's day-to-day is so ridiculous that I never really notice Max Force's effects that much...
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Anyway, let's get this capture done.
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Yeah, A-Rank, suffering on Speed. But still, the improvement in Technique is rather notable, I feel. Anyway, with that done, I'm all ready to start on the final leg of AW1's Campaign!